Mar 23, 2006, 12:38 PM // 12:38
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#1
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Exhaustion is a Condition.
When an ele throws out a large quantity of nukes, its not always just their mana that goes down. It's also their ability to regenerate that mana to appropriate levels. many players don't realise or understand this so it falls to the Keyboard and a lengthy explaination of how exhaustion works on Ele castors.
I'd like to see Exhaustion become a condition that people can ping (left-click with the mouse) just like Bleed or Weakness, so they don't have to worry that their Whammo will run off every chance he gets. It can be set up simular to the Murrsat Monster Skill so as to remain non-removable (thus requiring no need for skill balancing) but still quickly pinged so the group can read the chat text and say "Whoa. Dunno what that is; maybe I needa slow down?"
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Mar 23, 2006, 01:12 PM // 13:12
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#2
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Krytan Explorer
Join Date: Jan 2006
Location: I live in Konglevegen
Profession: N/
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maybe a skill that removes exhaustion (for the ele)
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Mar 23, 2006, 02:21 PM // 14:21
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#3
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Academy Page
Join Date: Mar 2006
Guild: .:AON:.
Profession: Mo/Me
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Quote:
Originally Posted by bulletsmile
maybe a skill that removes exhaustion (for the ele)
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and the price is.... 30 energy
Well, Glyph of Energy is..... next Spell costs 20 less Energy to cast and does not cause Exhaustion.
but.. it would be nice to have something like an ...Aura of WHATEVER
that for 10 seconds spells u cast reduces exhaustion by 33% or whatever
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Mar 23, 2006, 02:39 PM // 14:39
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#4
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I think a monk spell to deal with exhaustion could work, if it were balanced right. The best way would be to have it exhaust the monk, to limit its abuse.
Share Burden (5, 3/4, 15)
Remove half of target other ally's Exhaustion. Gain Exhaustion equal to this amount. This spell has a 50% failure rate with Divine Favour <5 (to limit it further).
By not actually removing the exhaustion from the game it isn't horribly unbalancing, and it does require that a monk accept exhaustion (or have a 50% failure rate). It can't be used on oneself, but the way it is written could be combined with Glyph of Energy to actually remove exhaustion - if a monk is willing to take Glyph of Energy as an Elite, and to use it to power a 5 cost spell. Still, even without using the GoE it helps, as two people with X/2 exhaustion heal it back twice as quickly as one with X does.
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Mar 23, 2006, 04:35 PM // 16:35
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#5
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Desert Nomad
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Quote:
Originally Posted by Minus Sign
I'd like to see Exhaustion become a condition that people can ping (left-click with the mouse) just like Bleed or Weakness, so they don't have to worry that their Whammo will run off every chance he gets. It can be set up simular to the Murrsat Monster Skill so as to remain non-removable (thus requiring no need for skill balancing) but still quickly pinged so the group can read the chat text and say "Whoa. Dunno what that is; maybe I needa slow down?"
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I agree with your intent, but I think it would be more elegant to have "My Energy is..." pings include a mention of exhaustion if there is any. "My Energy is (current) of (reduced max) with (points exhausted) exhaustion.", or something like that.
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Mar 23, 2006, 05:07 PM // 17:07
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#6
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Epinephrine
I think a monk spell to deal with exhaustion could work, if it were balanced right. The best way would be to have it exhaust the monk, to limit its abuse.
Share Burden (5, 3/4, 15)
Remove half of target other ally's Exhaustion. Gain Exhaustion equal to this amount. This spell has a 50% failure rate with Divine Favour <5 (to limit it further).
By not actually removing the exhaustion from the game it isn't horribly unbalancing, and it does require that a monk accept exhaustion (or have a 50% failure rate). It can't be used on oneself, but the way it is written could be combined with Glyph of Energy to actually remove exhaustion - if a monk is willing to take Glyph of Energy as an Elite, and to use it to power a 5 cost spell. Still, even without using the GoE it helps, as two people with X/2 exhaustion heal it back twice as quickly as one with X does.
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I don't see any chance of a monk with relatively low energy being willing to take on exhaustion. 40 exhaustion on an ele is bad, but 40 exhaustion on a monk is a complete shutdown.
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Mar 23, 2006, 07:28 PM // 19:28
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#7
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Dr Strangelove
I don't see any chance of a monk with relatively low energy being willing to take on exhaustion. 40 exhaustion on an ele is bad, but 40 exhaustion on a monk is a complete shutdown.
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It wouldn't be a cure for exhaustion, but a way to distribute it. Currently you can use a spell incurring exhaustion every 30 seconds, without building any actual exhaustion. If a monk helped out by taking exhaustion every casting you could use it every 15 seconds, and neither of you would actually build any exhaustion. So it can double the rate of burning off exhaustion - doubling the rate of use. If you are willing to tolerate a slight build up you can go higher, or you could farm it out to multiple monks - but I was trying to make it limiting, so that it wouldn't be infinitely useful.
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Mar 23, 2006, 07:37 PM // 19:37
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#8
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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/signed
and I like the idea, how about a spell that removes 1/3 of current exhaustion?
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Mar 23, 2006, 08:06 PM // 20:06
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#9
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Lion's Arch Merchant
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Can Fevered Dreams spread exhaustion?
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Mar 23, 2006, 08:15 PM // 20:15
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#10
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Academy Page
Join Date: Mar 2006
Location: Southern California
Guild: Super Secret Squad [Shhh]
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I have a few coimments regarding this.
I think it is a good Idea, however, I think that it should be an ele skill, not a monks, a monks job is to support a team, and ele's are the only class that get exastion. Perhaps an elite glyph that would remove all exaustion and have a 60 sec recharge or something.
I do like the idea of being able to ping exaustion though, I think that could work well.
or perhaps you could run a maintained enchantment on yourself that would eliminate exaustion, like while its up you recieve no new exaustion, that way you don't use it like holy veil to remove it immediatly, and you would have reduced energy regen, to prevent overpowering a nuker.
Another possible option would be to have a ward of ether or something, make it an elite earth ele skill that effected both teams, similar the way a spirit does, it would only help ele's and they wouldnt be able to move too far to keep in its effects to avoid it being overpowered.
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Mar 23, 2006, 08:18 PM // 20:18
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#11
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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The only problem with making Exhaustion an actual condition like Bleed and such, is the following scenario:
E/N exhausts themselves to an absurd degree, then Plague Touch/Sends an opponent. If their target is any other profession other than another Ele, you basically have complete overkill e-denial using one or two skills.
So that's why Exhaustion isn't a removable condition, by any means.
That's not to say I don't think there should be healing spells that help Exhaustion, but then you run the risk of...well, you'd basically make Gale and Shock instantly viable regardless of profession. We saw how the Gale-lock (and now Shock-lock) was so insane in PvP. Imagine it without Exhaustion, basically.
I think it would undermine the very reasons why Exhaustion's effect was changed.
EDIT: I like Natalie's suggestion, if only to let your teammates know.
Also, I could see an Exhaustion mitigation, but only for primary Eles. It'd need to be linked to Energy Storage to prevent abuse by W/E...basically anyone who uses Ele as a secondary. What would also need to happen is that with no Energy Storage attribute at all, the skill would have no effect at all. I'm thinking something like Divine Spirit from Monks, only for Eles.
Enchantment. For 1-15 seconds, you do not incur Exhaustion.
15 energy cost, maybe 20. 2 second cast time. 60 second recharge.
Something to that effect.
Last edited by Siren; Mar 23, 2006 at 08:33 PM // 20:33..
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Mar 23, 2006, 09:03 PM // 21:03
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#12
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by NatalieD
I agree with your intent, but I think it would be more elegant to have "My Energy is..." pings include a mention of exhaustion if there is any. "My Energy is (current) of (reduced max) with (points exhausted) exhaustion.", or something like that.
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This is a better solution. In fact, while we're at it I'd like to have pinging your energy bar say how much energy degen you have.
"My energy is (this) of (reduced max) with (points exhausted if any) exhaustion and is regenerating at a rate of (this many points) per second."
That seems pretty long, but the exhaustion part isn't neccessary if there is no exhaustion and the points per second part isn't necessary unless the player has any maintained enchantments, energy degen hexes, or is under the effect of Blood Ritual, Blood is Power, or the better end of Ether Lord. Thus they could pad the text based on the information needed. That sort of thing would be very helpful for a bonder.
As for the rest of you, Epinephrine is right. Quit being silly.
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Mar 23, 2006, 09:09 PM // 21:09
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#13
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Siren
The only problem with making Exhaustion an actual condition like Bleed and such, is the following scenario:
E/N exhausts themselves to an absurd degree, then Plague Touch/Sends an opponent. If their target is any other profession other than another Ele, you basically have complete overkill e-denial using one or two skills.
So that's why Exhaustion isn't a removable condition, by any means.
That's not to say I don't think there should be healing spells that help Exhaustion, but then you run the risk of...well, you'd basically make Gale and Shock instantly viable regardless of profession. We saw how the Gale-lock (and now Shock-lock) was so insane in PvP. Imagine it without Exhaustion, basically.
I think it would undermine the very reasons why Exhaustion's effect was changed.
EDIT: I like Natalie's suggestion, if only to let your teammates know.
Also, I could see an Exhaustion mitigation, but only for primary Eles. It'd need to be linked to Energy Storage to prevent abuse by W/E...basically anyone who uses Ele as a secondary. What would also need to happen is that with no Energy Storage attribute at all, the skill would have no effect at all. I'm thinking something like Divine Spirit from Monks, only for Eles.
Enchantment. For 1-15 seconds, you do not incur Exhaustion.
15 energy cost, maybe 20. 2 second cast time. 60 second recharge.
Something to that effect.
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This I agree with. While it would be nice to just lose your exhaustion by making it a condition so that a monk can remove it or you can use necro skills to pass it on, I feel it would be unbalanced. Imagine a Ele carrying a large amount of heavy Exhaustion skills, they could cast them all, and then a Monk removes the exhausion and they just start casting again.
So I'm against exhaustion as a condition. Too easily removed or transfered.
But I have no objections about them introducing a skill that removes some exhaustion or reduces the amount of exhausion you take for the next spell or something like that. That doesn't seem game-breaking to me.
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Mar 23, 2006, 09:42 PM // 21:42
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#14
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Frost Gate Guardian
Join Date: Mar 2005
Location: Wisconsin
Guild: Eternal Knights
Profession: E/Mo
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I like several of the ideas in this thread (not exhaustion being a condition though). I like the idea that when you control click your energy it also tells how much exhaustion you have. I also like the idea of a monk spell to share exhaustion
Quote:
Share Burden (5, 3/4, 15)
Remove half of target other ally's Exhaustion. Gain Exhaustion equal to this amount. This spell has a 50% failure rate with Divine Favour <5 (to limit it further).
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Another option is an ele skill linked to the energy storage attribute:
Rejuvination (15, 2, 60) {Elite}
For (5...15) seconds, your rate of exhaustion reduction is doubled.
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Mar 23, 2006, 09:46 PM // 21:46
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#15
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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A non-spammable skill to remove exhaustion off yourself or an ally would be ok. But to be able to mend-ailment it as easily as bleeding would be extremely unbalanced (therefore, it can't be a "condition").
__________________
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Mar 23, 2006, 11:27 PM // 23:27
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#16
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Krytan Explorer
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This isn't exactly on the topic here, but it is exhaustion-related energy management. I saw an Ele factions skill a little while back, linked to Energy Storage I believe, that would give you xx energy per couple points of exhaustion. So with that skill, people's approach to exhaustion will be rather different in Factions.
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Mar 24, 2006, 07:05 PM // 19:05
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#17
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Mantra of Recovery
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
I win
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Mar 25, 2006, 03:57 AM // 03:57
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#18
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Frost Gate Guardian
Join Date: Nov 2005
Profession: N/Me
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ritualists should have a spell like this
Rejuvinate 10e 1cast 10
Spell. Remove 10 points of exhaustion from target ally. This spell causes exhaustion.
It would look like a balanced spell to me
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Mar 25, 2006, 11:09 AM // 11:09
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#19
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Lion's Arch Merchant
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I like both ideas , the idea of a clicable icon to inform other team members of having x% of exhaustion, and the idea of some skill able to remove exhaustion.
But, I think that it is better if exhaustion is considered an hex than a condition. Because conditions are too easely removed.
Else, it might be left undefined whether exhaustion is a condition or a hex, but make a mesmer's skill to remove exhaustion. Why a mesmer skill? Because mesmers are specialized in energy denial and energy earning.
A skill to remove exhaustion could be made in such a way, that only a given amount of exhaustion is removed each time.
And, last, but, not least, a skill to remove exhaustion might have to be a signet; if it were expected to be more, relevantly, used when exhaustion becomes negative.
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Mar 26, 2006, 01:16 AM // 01:16
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#20
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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*having only read the first post, much of this may have already been said. I don't care, 'cuz it's MY opinion that matters. *
Someway of letting the team know you have Exhaustion would be a great idea...
But NOT having exhaustion as a condition - easy to remove, plague touch to a poor monkey, etc. and all the other 'inbalance'. Exhaustion is meant to be a way of balancing otherwise over-powered spells, not a way of slaughtering both the enemy's MP and HP.
Maybe, something like, if you Ctrl-Click your energy bar while under the effects of exhaustion, you call:
"My Energy is 67 out of 81 and I am suffering 12 points of exhastion SO if you even *think* of running off and aggroing the next mob, Leeroy, your Mending will be stripped, and God will hurt a small puppy."
Or something.
/SIGNED
Last edited by Stormlord Alex; Mar 26, 2006 at 01:50 AM // 01:50..
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